I originally started Ambrosia Publishing Company as a platform for publishing my book, CarGym, and my CD, Sunflower Meditations. Due to family care taking obligations, the company has been dormant for several years. I am currently reviving it to design, develop, and publish positivity-grounded educational video games based on affirmative character actions, rather than the usual "explode something or kill your enemy" model. As an educator, I have long been concerned about educational videos' creators following the violence-based programming of commercial video games. Ambrosia is committed to creating and publishing educational videos which are visually stimulating but based on humanitarian themes to teach math and language arts ....
I originally started Ambrosia Publishing Company as a platform for publishing my book, CarGym, and my CD, Sunflower Meditations. Due to family care taking obligations, the company has been dormant for several years. I am currently reviving it to design, develop, and publish positivity-grounded educational video games based on affirmative character actions, rather than the usual "explode something or kill your enemy" model. As an educator, I have long been concerned about educational videos' creators following the violence-based programming of commercial video games. Ambrosia is committed to creating and publishing educational videos which are visually stimulating but based on humanitarian themes to teach math and language arts .
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