App that achieves immersion in the English language by means of gamification, SVR, and contextualised useful situations, thus learning as in real life.

Customised learning based on AI (SVR), and personalisation of study (review based on the real mistakes and needs of the user).
PAPUA entails a totally disruptive, yet effective and scientific pedagogical approach:

1.- It allows not only the end user to enjoy an immersive learning experience, but also provides teachers with an unequalled tool for their students to practice the language in a real way (in the language lab, at home, or anywhere), as if they were abroad.


2.- Each playable stage contains a short review at the end which is based on customised learning, bearing in mind the mistakes that the user has committed throughout the game. This way, the contents learnt are strengthen, also in gamified and personalised way.

PAPUA has its own pedagogical know how, that achieves an immersion in the language thanks to various factor...
App that achieves immersion in the English language by means of gamification, SVR, and contextualised useful situations, thus learning as in real life.

Customised learning based on AI (SVR), and personalisation of study (review based on the real mistakes and needs of the user).
PAPUA entails a totally disruptive, yet effective and scientific pedagogical approach:

1.- It allows not only the end user to enjoy an immersive learning experience, but also provides teachers with an unequalled tool for their students to practice the language in a real way (in the language lab, at home, or anywhere), as if they were abroad.


2.- Each playable stage contains a short review at the end which is based on customised learning, bearing in mind the mistakes that the user has committed throughout the game. This way, the contents learnt are strengthen, also in gamified and personalised way.

PAPUA has its own pedagogical know how, that achieves an immersion in the language thanks to various factors:
- A game in which the user is the main character, that enables him/her to live the experience first-hand, generating emotions that make the learning experience much more memorable.
- A powerful Speech Voice Recognition system, that allows the user to have conversations in real time with other characters in the story, as in real life.
- The teaching of all skills. Listening, speaking, reading, writing, and socio-cultural stages. All for them interactive and contextualised.
- Linguistic contents which are all covered down to the last detail.
- Frequent and useful situations. Contextualised, practical, real life English.
- An addictive story that covers and unifies the whole experience. Emotions that make learning much more memorable.
- Customised review sub-stages which are created out of the data generated by the user as he plays (big data), in such a way that the user delves into his/her own real mistakes.


The use of gamification and new technologies (SVR), enables a new pedagogical approach that brings people, wherever they are, the possibility to live a real experience in New York, practice real conversations, useful situations, and gain the fluency that will make them more self-confident in their everyday lives.

The great advantage of this business is that it Works in two ways: the end user that wishes to learn English by himself/herself (B2C), and an essential complement for language schools, education centres, and companies that use this method to compl
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Roberto Sabaté Ortuño
Admin
Roberto Sabaté Ortuño CEO I am a vocational teacher, passionate in everything I do. I love travelling around the world learning about different cultures and people.