I have developed a terrain generator tool implemented using a neural network trained on handmade 3D models. Its target audience is game developers and computer graphics movies creators. It is now available as a Unity Engine Plugin and Web Tool. In the future, I want to keep developing it to generate all kinds of models: houses, cars, trees, people, etc. And finally, build an integrated suite for content generation that can be distributed with a subscription type business model....
I have developed a terrain generator tool implemented using a neural network trained on handmade 3D models. Its target audience is game developers and computer graphics movies creators. It is now available as a Unity Engine Plugin and Web Tool. In the future, I want to keep developing it to generate all kinds of models: houses, cars, trees, people, etc. And finally, build an integrated suite for content generation that can be distributed with a subscription type business model.
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Aurélio Santos
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Aurélio Santos CEO I'm a software engineer with 7 years of experience in the industry. I have done mostly web development, Android apps, and web games.