Technology for Learning and Learning Digital Technology provider.
Articademy devotes its activity to the promotion of digital technology literacy among everyone, based on the pedagogical model of distributed cognition and connectivism.
It’ll foster the digital technology literacy by means of individualized immersive learning experiences, where everyone is induced to create its own digital artefact, sustained in an open community of practice, which is being designed having in mind the Connectivism Learning theory.
Articademy is a company expert in Educational Technology (EdTech), with a Maker and Open Source attitude, reflecting on Technology, Individual, human and the humanity.
Articademy has as mission to contribute to the digital technology literacy (both Hardware and software) leverage, to the promotion and the support of the digital competences creation, necessaries to a full performance of social, economic and professional activities in a global digital society.
Articademy de...
Technology for Learning and Learning Digital Technology provider.
Articademy devotes its activity to the promotion of digital technology literacy among everyone, based on the pedagogical model of distributed cognition and connectivism.
It’ll foster the digital technology literacy by means of individualized immersive learning experiences, where everyone is induced to create its own digital artefact, sustained in an open community of practice, which is being designed having in mind the Connectivism Learning theory.
Articademy is a company expert in Educational Technology (EdTech), with a Maker and Open Source attitude, reflecting on Technology, Individual, human and the humanity.
Articademy has as mission to contribute to the digital technology literacy (both Hardware and software) leverage, to the promotion and the support of the digital competences creation, necessaries to a full performance of social, economic and professional activities in a global digital society.
Articademy develops its activity in the fields of: online academy, edtech physical products, training, Intellectual Property management, digital academy and contents.
In this early stage, its physical products will be mainly based on the Gyro platform, which aggregates its partners experience, skills and strategy refined along their professional and business path.
Gyro is a physical computing platform, delivered as three integrated modules:
- Robot, fully developed to be part of the Internet Things, framed on the edTech and Edutainment markets.
- Graphical interface for programming based on behaviour trees
- Open Community
Gyro answers to the needs of creative and curious minds that search for innovative ways to learn physical computing, mobile robotics, and other means to interact with the physical world through the technology means. The concept beyond this education is learning by playing, this is the child's natural way of learning, when they engage in experiences that awaken them on a cognitive, emotional and social manner.
Our market strategy follows the platform business having Gyro Community as the core. The business growth will come from a worldwide massively distributed of the physical artifacts at an affordable price, and the free access to to the non-physical artifacts.
Adding on this, we’ll profit by selling high value products and services such as Hardware components, Mobile Apps, Partners Certifications, Dedicated platform installations and specific DIY creative projects.
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