Virtual reality industry is expected to make $3.8 billion of revenues with user-base of 43 million globally in 2016. And Family Entertainment Centers industry (FECs) is growing in MENA region and expected to reach thousands of FECs by 2020. In EpicVR, we make use of both opportunities by being the first company in MENA region to build virtual reality arcade games and sell them to FECs via distributors and exhibitions. We add new dimensions to virtual reality which make the game more immersive and give the player amazing experience. Including full body and movements tracking in a specific area of 25 square meters, and physical interaction between the real world and the game or virtual world. And that means that the player's own body is the controller of the game, so whenever he moves in the real world, he moves in the game and if he saw a bomb in the game, it'll exist it in the real world so he can hold it and throw it on his enemies. We're giving the players the opportunity to live ...
Virtual reality industry is expected to make $3.8 billion of revenues with user-base of 43 million globally in 2016. And Family Entertainment Centers industry (FECs) is growing in MENA region and expected to reach thousands of FECs by 2020. In EpicVR, we make use of both opportunities by being the first company in MENA region to build virtual reality arcade games and sell them to FECs via distributors and exhibitions. We add new dimensions to virtual reality which make the game more immersive and give the player amazing experience. Including full body and movements tracking in a specific area of 25 square meters, and physical interaction between the real world and the game or virtual world. And that means that the player's own body is the controller of the game, so whenever he moves in the real world, he moves in the game and if he saw a bomb in the game, it'll exist it in the real world so he can hold it and throw it on his enemies. We're giving the players the opportunity to live the game with real feelings. We're developing first-person-shooter (FPS) games like battlefield, zombies, ironman, kickboxing and wrestling, all built over physical environments. Our vision is to change the game in the FECs industry by connecting all of our games in different FECs globally and make some competitions with rewards to the end-users.
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