We at escs.io solve the main pain point that exists in the eSports market:
eSports in the 21st century lacks automation. Participation and organization of the tournaments involve a lot of manual work and require the managing of different systems.

With our unique approach, we are allowing any game integration and monetization of automated tournaments and other eSports services in just 15 minutes with delightful user experience and live socialization across all connected devices along with easy monetization tools for publishers and organizers
We are aiming to unify the eSports market and are going live in the next 4-6 months with clients with more than 150 Mio users....
We at escs.io solve the main pain point that exists in the eSports market:
eSports in the 21st century lacks automation. Participation and organization of the tournaments involve a lot of manual work and require the managing of different systems.

With our unique approach, we are allowing any game integration and monetization of automated tournaments and other eSports services in just 15 minutes with delightful user experience and live socialization across all connected devices along with easy monetization tools for publishers and organizers
We are aiming to unify the eSports market and are going live in the next 4-6 months with clients with more than 150 Mio users.
More information

Employees

Ewgeniy Oganian
Admin
Ewgeniy Oganian CEO 20 years in IT in leading roles.Featured by Apple.Game and business Awards.Game author and entrepreneur.M.Sc. in Mathematicsfrom Bonn.