Hacking the Future - Test

Hacking the Future - Test

This is a short three week project for upto 144 students BCU
Hacking the Future 2014: LIVE – PLAY – MOVE
Successful innovations start with great stories

The Goal: To create positive impact on peoples’ lives by harnessing “sustainability” and “well-being” behaviours through design.


Two Projects

The project will have two distinct projects - ‘Discovery’ and ‘Idea Collaborations’.

Project 1: Discovery

This is a short three week project based around 144 students from any one of BCU’s six faculties attending two workshops and conducting some initial customer research.

This project will require each participating student to:
• attend 2 workshops (1 ½ days cumulative)
Workshop 1 – Briefing and exploration – Half a day
Workshop 2 – Idea development and rapid prototyping – Full day
• conduct research (2 days)

This project will require about 3½ days to complete


Project 2: Idea Collaboration and Awards

This is an 8 week collaborative team-based project for student teams successfully making it through the pitches (up to 18 teams).

This pro...
Hacking the Future 2014: LIVE – PLAY – MOVE
Successful innovations start with great stories

The Goal: To create positive impact on peoples’ lives by harnessing “sustainability” and “well-being” behaviours through design.


Two Projects

The project will have two distinct projects - ‘Discovery’ and ‘Idea Collaborations’.

Project 1: Discovery

This is a short three week project based around 144 students from any one of BCU’s six faculties attending two workshops and conducting some initial customer research.

This project will require each participating student to:
• attend 2 workshops (1 ½ days cumulative)
Workshop 1 – Briefing and exploration – Half a day
Workshop 2 – Idea development and rapid prototyping – Full day
• conduct research (2 days)

This project will require about 3½ days to complete


Project 2: Idea Collaboration and Awards

This is an 8 week collaborative team-based project for student teams successfully making it through the pitches (up to 18 teams).

This project will require each successful student to:
• attend four ½ day workshops (2 days cumulative)
• meet once a week with coaches (1 day cumulative)
• build rapid prototypes and conduct research (10 days)
• support exhibition concept design and installation (2 days)
• activities at exhibition (3 days)

On this project students will need to spend approximately 20 days which will span between March, April and early May

The following summarises the 5 phases of this collaboration project.

1. Idea Pitches (Mid February)

2. Idea collaborations (Mid February)

3. Rapid prototyping (February & March)

4. Curate Stories and Engagements – (April)

5. Exhibition showcase & Awards – (May)
More information
Organizers
Iain Acton
Helping over a 100 SMEs with design, marketing & business collaboration I've now developed workshops in disruptive innovation and marketing