Hold is an innovative mobile application that rewards students for using their smartphones smarter. The idea is simple: Students can activate Hold when entering the university area and start
collecting points for every 20 min they do not use their phone. The points can be exchanged in the application’s marketplace, where commercial partners provide rewards. This can be everything
from free coffee or snacks from 7-Eleven to discounted phone bills or interest rates from banks as well as scholarships every week. In addition, students could compare their high scores in the application and compete with other students. The intention of this solution is to provide students with a tool that can help them focus better in school as well as provide them with better purchasing
power. For commercial partners, the application provides the most engaging platform for marketing towards students. Thus, Hold is a two-sided platform. The solution applies elements from gamification and incentives models...
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collecting points for every 20 min they do not use their phone. The points can be exchanged in the application’s marketplace, where commercial partners provide rewards. This can be everything
from free coffee or snacks from 7-Eleven to discounted phone bills or interest rates from banks as well as scholarships every week. In addition, students could compare their high scores in the application and compete with other students. The intention of this solution is to provide students with a tool that can help them focus better in school as well as provide them with better purchasing
power. For commercial partners, the application provides the most engaging platform for marketing towards students. Thus, Hold is a two-sided platform. The solution applies elements from gamification and incentives models...