Right now, about 30% to 50% of interactive VR development project budget and time are dedicated to graphic asset creation. Using 3D modeling and graphic design software, artists of varying skill sets create the 3D objects that the user can interact with in the VR app. The VR developers that we interviewed have identified this process as a problem (“it takes too long”).

Our team is building AI (Artificial Intelligence) that makes the process of transforming 2D photos into 3D objects faster and easier for these VR developers so they in turn can create VR content faster and cheaper and/or with less needed expertise.

Our plan is to use the existing open source photogrammetry algorithms from Alice Vision and supplement them with our own AI to do pre-processing checks to improve processing and fidelity of the resulting 3D models and do post-processing segmentation and identification so that users can more readily use the resulting 3D models.

The market for photogrammetry was estimated...
Right now, about 30% to 50% of interactive VR development project budget and time are dedicated to graphic asset creation. Using 3D modeling and graphic design software, artists of varying skill sets create the 3D objects that the user can interact with in the VR app. The VR developers that we interviewed have identified this process as a problem (“it takes too long”).

Our team is building AI (Artificial Intelligence) that makes the process of transforming 2D photos into 3D objects faster and easier for these VR developers so they in turn can create VR content faster and cheaper and/or with less needed expertise.

Our plan is to use the existing open source photogrammetry algorithms from Alice Vision and supplement them with our own AI to do pre-processing checks to improve processing and fidelity of the resulting 3D models and do post-processing segmentation and identification so that users can more readily use the resulting 3D models.

The market for photogrammetry was estimated at $700M in 2018 and is projected to grow to $2B in 2026.

We believe that VR will change the way we live, play, and work. Our mission is to enable interactive VR the same way that YouTube enabled video publishing for the mass market.
More information

Employees

Kenneth Hendrata
Admin
Kenneth Hendrata CEO Serial entrepreneur with MBA and software engineer background