An interactive robot that anyone can make!
You will be able to build your own Otto in as little as one hour!
Easy to build and disassemble with only a screwdriver, it is a simple robot kit for both beginners and experts. The difficulty of the games, kits and projects evolves with the child and adapts to their level of learning.
Through play and experimentation children can learn about this technological product in a fun and educational way. Today children need toys that are more educational and learning resources that are more fun, but generally the current solutions in the market are either too expensive or "too DIY" (bad & cheap disposable looking), so schools and parents end up using digital resources with tablets. Besides the issue of kids spending too much time in front of screens, another problem is that they will never be able to "learn by making," build and play with real interactive robots.
Programming and computational thinking. In programming, finding a solution requires that a problem be divided into parts and that actions be sequenced. This helps to structure mind and thought. During the process of coding Otto children exercise their computational thinking and put into practice the skills that are necessary for problem solving.Otto DIY is the next step in open STEAM education making learning robotics more tangible, simple and easy for earlier ages (7+). Beginners build their own robot, then code it, after that they can remix or copy and in the end create something new.
Making robotics more accessible to everyone.
Otto is a robot that allows children to be brought closer to the world of technology "from within." From the inside it means that we can disassemble it and know how it works and what it is made of. Otto is like any technological product that we use in our daily lives, knowing how Otto is, we can know how technology is created.
Otto can be reprogrammed, thus working computational thinking and developing skills necessary for problem solving.
Why do all students have to learn to program? What is the use of knowing how to program all those who do not want to be informatics or, in general, who want to have a technical profile?
Despite the rapid increase of jobs in the sector, many students do not want to dedicate themselves to these types of professions. The inclusion of this subject aims to bring everyone closer to technology, trying to overcome the gender gap that has been so far.
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