Musemio is a virtual reality edtech game that connects culture with curriculum. Featuring interactive cultural content inspired by cultural institutions, Musemio aims to bring cultural knowledge closer to every child by speaking the language they speak—by playing.

We are the edutainment of the future that children enjoy and parents value. Through our edtech game, children adventure through curriculum-led quests, and obstacles that feature historic artefacts in each level. With the simplicity of a mobile phone application and a cardboard headset, children can become explorers in affordable, easy, and fun way.

Musemio’s competitive advantage not only stems from our high-quality, trusted content, but also our technological advancement which stems from a bespoke way of movement with full-immersion without the need of costly VR equipment or controllers. In addition, we aim to revolutionize the Musemio level experience by providing data analytic feedback so parents can track their chi...
Musemio is a virtual reality edtech game that connects culture with curriculum. Featuring interactive cultural content inspired by cultural institutions, Musemio aims to bring cultural knowledge closer to every child by speaking the language they speak—by playing.

We are the edutainment of the future that children enjoy and parents value. Through our edtech game, children adventure through curriculum-led quests, and obstacles that feature historic artefacts in each level. With the simplicity of a mobile phone application and a cardboard headset, children can become explorers in affordable, easy, and fun way.

Musemio’s competitive advantage not only stems from our high-quality, trusted content, but also our technological advancement which stems from a bespoke way of movement with full-immersion without the need of costly VR equipment or controllers. In addition, we aim to revolutionize the Musemio level experience by providing data analytic feedback so parents can track their child’s learning trajectory, making Musemio more than a game—rather a social, educational experience.

Our content is built upon the framework of the best characters, latest gamification techniques and pedagogy, and most importantly, the immersion of great storytelling. As the future rushes towards the next generation, the lessons of the past become more relevant, and critical, than ever; as specialists in the cultural sector and recognizing the gap in content, we have started with showcasing these narratives from historical partners first onto our platform before expanding into other subject matter.

Musemio has built and trialed a MVP cultural learning platform, based on best practice research:
-Musemio Box product for easy onboarding and mitigating the risk of VR adoption
-Engaging real world settings through first-person challenges
-Gamification and characterization for optimal learning
-Museum relationships for factually accurate content

Having been recognized by universities London-wide and global entrepreneurship bodies, we have gained recognition, a growing parental waiting list, and £20,000 in grant funding. We have trialed Musemio successfully with parent groups, participatory design groups with children, and in classrooms throughout the UK. We have secured partnerships with leading arts education provider and museums in the UK. Our goal is to provide arts accessibility and quality education in an exciting, enriching way with the latest technology with Musemio.
More information

Employees

Sasha Ivanicki
Admin
Sasha Ivanicki CDO Building the next level VR platform for children

Recommendations

Kriss Baird Lead Technologist at Innovate UK

Musemio joined the UCL Institute of Education’s EDUCATE programme in November 2018 to accelerate their research capabilities and develop a theory of change for school age learners’ grasp of culutural education. Both founders have demonstrated clear and compelling vision for Musemio and have secured valuable partnerships that will advance product development and business strategy. I am pleased to be working so closely with the team and believe their ambition will help unlock great potential to improve childrens’ access to engaging, cultural experiences through immersive technologies.

Among her many qualities, Olga as CEO is impressive with deep expertise about their domain and her innate ability to communicate the importance of developing cultural skills in the next generation. While Kaitlin has proved that she is a capable COO, both founders are extremely adaptable and equitably driving the venture forward.

Cynthia Nadal Investor in Residence at King's20 Accelerator at King's College London

Since last summer, I have had the pleasure to work with Olga &Kaitlin and watch their business grow. Musemio is a VR edtech game for children that combines both cutting edge tech and high-quality arts education. Throughout these months they have not only proven their technical concept, market fit, and educational merit, but they have also shown that they are the right team. They work together for a common mission: to provide cultural education to every child.
With their dynamic team culture and support from their technical team, Musemio has successfully completed the King’s20 Accelerator (where I initially met them, as a mentor and the Investor in Residence), won the UCL Launch Challenge, and was a F-Factor finalist. Having been recognized by institutions like Founder’s Factory, UCL, QMUL, and KCL for their startup, Olga and Kaitlin are a female-led team with a passion to revolutionize education with VR. They continue to gain traction, and I am excited to see their progress continue.