OLOS TRAINER is a product derived from the patented OLOS technology that enables the implementation of holographic user interfaces, which are perceived by the human users as totally anthropomorphic, that is, as holographic human beings, both in appearance and in behavior. The patented basic technology allows capturing, in the form of holographic simulations, sequences of actions performed by human actors that can be matched with requests coming from human users through the integration with technologies for speech processing, natural language understanding, gesture recognition, linked data and knowledge representation. Further levels of functionalities are obtained by leveraging computer graphics and holographic telepresence. Deployment is through standardized carriers such as ordinary totems optimized for 3D displays with very high resolutions (at least 4K UHD), always maintaining full size reproduction of the holographic human being so as to make the user experience totally natur...
OLOS TRAINER is a product derived from the patented OLOS technology that enables the implementation of holographic user interfaces, which are perceived by the human users as totally anthropomorphic, that is, as holographic human beings, both in appearance and in behavior. The patented basic technology allows capturing, in the form of holographic simulations, sequences of actions performed by human actors that can be matched with requests coming from human users through the integration with technologies for speech processing, natural language understanding, gesture recognition, linked data and knowledge representation. Further levels of functionalities are obtained by leveraging computer graphics and holographic telepresence. Deployment is through standardized carriers such as ordinary totems optimized for 3D displays with very high resolutions (at least 4K UHD), always maintaining full size reproduction of the holographic human being so as to make the user experience totally natural and familiar.
OLOS TRAINER is a type of interactive hologram that makes possible, to those who practice a sport, the experiencing of the visual presence of a human being with whom to interact both verbally and gesturally.
Applications range widely, including info-points, customer relationship management, augmented shopping experience, training for health and safety
More information