When I first sat down to hear OSSIC's prototype I was expecting to hear a better version of my favorite music and my favorite video soundtrack. But "better" doesn't describe the nature of their breakthrough. The experience is qualitatively different--its emotional, natural in a way that no other reproduced sound is, almost out-of-body. Like VR itself, its something you need to experience firsthand to appreciate. Words don't cut it. The expertise (in both digital and analog domains) required to make a fundamental breakthrough such as this is remarkable, and speaks to the deep technical chops of the team. The team is also savvy with the business side of things (e.g. go-to-market strategies, ecosystem development, licensing opportunities. They've already been recognized by other thought leaders in VR and audio, and are being courted for assuming a leadership position.
OSSIC (formerly Sonic VR) is one of 55 startups incubating at EvoNexus, Southern California's leading technology incubator. Over the past year, OSSIC has been developing transformational technology that brings 3D audio to the listener. The OSSIC team is comprised of some of the most talent engineers in audio and consumer electronics. In less than a year, they have achieved proof of concept, attracted interest from some of the world's largest OEM and found investor interest to be growing fast. As noise cancellation changed audio over 10 years ago, OSSIC will change the user experience with audio once again as their technology finds usage in both software and hardware.
Founder, Peregrine Semiconductor Corp.