Playblazer is a backend platform for Game Studios & Publishers that provides scalable Game Mechanics, Analytics, LiveOps & a Cloud-hosted infrastructure for top games like Real Steel Friends & Hunger Games Catching Fire - serving 25 million Players, 100+ million Game Sessions & over 2.5 Billion API Calls.

Playblazer is the first platform to provide an integrated framework of infrastructure, game mechanics and workflows that enables creation of mobile games that are flexible and personalized. This is achieved by providing an super flexible Session Controller that programmatically connects 15+ game services to a live user session without the need to resort to extensive client-side code. The Session Service can also integrate 3rd Party Services into the game's workflow to enhance user experience.

Cloud for Games
A well defined and extensible architecture also gives us the ability to optimize infrastructure for free-to-play mobile games that require high & rapid scalability to respond t...
Playblazer is a backend platform for Game Studios & Publishers that provides scalable Game Mechanics, Analytics, LiveOps & a Cloud-hosted infrastructure for top games like Real Steel Friends & Hunger Games Catching Fire - serving 25 million Players, 100+ million Game Sessions & over 2.5 Billion API Calls.

Playblazer is the first platform to provide an integrated framework of infrastructure, game mechanics and workflows that enables creation of mobile games that are flexible and personalized. This is achieved by providing an super flexible Session Controller that programmatically connects 15+ game services to a live user session without the need to resort to extensive client-side code. The Session Service can also integrate 3rd Party Services into the game's workflow to enhance user experience.

Cloud for Games
A well defined and extensible architecture also gives us the ability to optimize infrastructure for free-to-play mobile games that require high & rapid scalability to respond to customer acquisition campaigns. Playblazer is probably the most scalable 3rd Party Platform having a proven capability to scale to over 1.5 million DAU scale of traffic for each game hosted. Playblazer today runs a globally distributed infrastructure across both AWS & Azure with presence in North America, EU, LATAM & SE Asia regions.

SAP for Game Studios & Publishers
Playblazer has built-in foundations for Portfolio Management services for Large Game Studios & Publishers. The Portfolio Management services include features like Unified Player Management, Meta Social Graphs, Cross-title Achievements, Social Activity Streams, Portfolio-wide Messaging, Real-time Analytics & Live Segmentation.

Playblazer is built for scale and works with established Studios & Publishers that work simultaneously work on high-budget multi-title development pipelines that depend upon high quality code as well as cost-efficient infrastructure to support the large user bases for their games. Additionally they are constantly looking for ways to enhance cross-sell & up-sell opportunities for better monetization. Playblazer provides such Studios & Publishers both the data & the tools to effectively run their business.

Playblazer is offered in both Hosted & Self-hosted Models with extended services for Portfolio & LiveOps Management. We charge a Usage Fee for Game Services based on metered API Calls, while Portfolio & LiveOps services are charged a Usage Fee based on Monthly Active Users.
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