This idea was conceived of about three years ago in response to a growing awareness of detrimental impacts on the quality of students' education from their growing tendency to play computer and mobile games. Following approximately 6 months of research and analysis, we crafted the initial documents and entered the operational phase, including the addition of technical teams and content production. All activities during this phase were carried out in a socially and environmentally responsible way.
Our skilled team expedited the development schedule and was able to obtain a knowledge-based license from the Vice President for Science and Technology in just a year’s time. Achieving this milestone enabled us to introduce in the Iran market, phase one under the “Dring” brand.
However, following the onset of the world pandemic and the resulting urgency to implement safe and comprehensive distance education protocols, innovative product enhancements were added and the name changed to “Quiz ...
This idea was conceived of about three years ago in response to a growing awareness of detrimental impacts on the quality of students' education from their growing tendency to play computer and mobile games. Following approximately 6 months of research and analysis, we crafted the initial documents and entered the operational phase, including the addition of technical teams and content production. All activities during this phase were carried out in a socially and environmentally responsible way.
Our skilled team expedited the development schedule and was able to obtain a knowledge-based license from the Vice President for Science and Technology in just a year’s time. Achieving this milestone enabled us to introduce in the Iran market, phase one under the “Dring” brand.
However, following the onset of the world pandemic and the resulting urgency to implement safe and comprehensive distance education protocols, innovative product enhancements were added and the name changed to “Quiz of Talents.” Following 4 months of analysis and re-design, the new product version entered the operational phase, and after just 6 months qualified for a knowledge-based license to re-enter the market.
Similar to the prototype, the enhanced product version is designed in three separate phases, that will be briefly explained next.
Phase 1: Student Application
Includes a wide variety of online games, both individual and group, extensive educational videos, many integrated texts and audio files, various ranking and statistic tools, and other engaging features.
Phase 2: Educator (teachers and professors) Application
Creation of virtual classes and powerful new tools for class control, multi-level testing protocols, performance reporting and accurate assessment of students' strengths and weaknesses.
Phase 3: Parent Application
Accurate reporting of children's educational performance, effectiveness of communication with teachers and professors, etc.
The following services, technologies, programming language and frameworks have been used in the production process of the Quiz of Talents educational game application.
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Employees

shahram taghipoor
Admin