Shibby's not just another social media app (“Shibby”) because we are going to be different as a company. Shibby will also host events – concerts, gaming tournaments, or both – for our users to meet at. When was the last time Facebook, Twitter, Instagram, etc. came to its users? Never. JCIS has built, launched a beta, and proved its product's concept. First, Shibby – the app - is a hybrid (local and global). Our unique posting process allows users to go anywhere in the world - on a map and post to that surrounding area – drop pin on said map = post in that area.

The mobile opportunity is based on mobile app use rising by 63% and a $101B mobile ad opportunity by 2020. The mobile opportunity is driven by two factors: (1) Developing Economies and (2) Ability to capture mature economies wallets. The entertainment opportunity is based on combining music and gaming into concerts or tournaments, or both, to bring our users together. eSports (collegiate and professional gaming) is ...
Shibby's not just another social media app (“Shibby”) because we are going to be different as a company. Shibby will also host events – concerts, gaming tournaments, or both – for our users to meet at. When was the last time Facebook, Twitter, Instagram, etc. came to its users? Never. JCIS has built, launched a beta, and proved its product's concept. First, Shibby – the app - is a hybrid (local and global). Our unique posting process allows users to go anywhere in the world - on a map and post to that surrounding area – drop pin on said map = post in that area.

The mobile opportunity is based on mobile app use rising by 63% and a $101B mobile ad opportunity by 2020. The mobile opportunity is driven by two factors: (1) Developing Economies and (2) Ability to capture mature economies wallets. The entertainment opportunity is based on combining music and gaming into concerts or tournaments, or both, to bring our users together. eSports (collegiate and professional gaming) is poised to grow to $463M in 2016 and $1.1B by 2019. Music has been a tough industry, but Electronic Dance Music (EDM) in the United States is a $2B dollar industry with an audience 13% more likely to pay to attend.
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